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Update status & fix punctuation
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lexaknyazev committed Feb 5, 2024
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# KHR\_animation_pointer
# KHR\_animation\_pointer

## Contributors

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## Status

Draft
Release Candidate

## Dependencies

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### Motivation

The base glTF 2.0 specification supports animating only node transformation or morph target weights. With this extension, an animation can target any mutable property in a glTF asset such as material factors or camera field of view.
The base glTF 2.0 specification supports animating only node transformation or morph target weights. With this extension, an animation can target any mutable property in a glTF asset, such as material factors or camera field of view.

The **glTF 2.0 Asset Object Model** defines JSON pointers and data types of the mutable glTF properties.

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}
```

Pointers to the asset properties that do not have a spec-defined default value, such as `/cameras/0/perspective/zfar` are invalid if the property is not defined in the asset explicitly.
Pointers to the asset properties that do not have a spec-defined default value, such as `/cameras/0/perspective/zfar`, are invalid if the property is not defined in the asset explicitly.

The same property **MUST NOT** be targeted more than once in one animation, i.e., different channels of the same animation **MUST NOT**:

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