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Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10FastSpringboneRuntimeProvider.cs
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using UnityEngine; | ||
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namespace UniVRM10 | ||
{ | ||
public class Vrm10FastSpringboneRuntimeProvider : MonoBehaviour, IVrm10SpringBoneRuntimeProvider | ||
{ | ||
public IVrm10SpringBoneRuntime CreateSpringBoneRuntime() | ||
{ | ||
return new Vrm10FastSpringboneRuntime(); | ||
} | ||
} | ||
} |
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Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10FastSpringboneRuntimeProvider.cs.meta
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Assets/VRM10/Runtime/Components/Vrm10Runtime/Vrm10FastSpringboneRuntimeStandaloneProvider.cs
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using UnityEngine; | ||
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namespace UniVRM10 | ||
{ | ||
public class Vrm10FastSpringboneRuntimeStandaloneProvider : MonoBehaviour, IVrm10SpringBoneRuntimeProvider | ||
{ | ||
public IVrm10SpringBoneRuntime CreateSpringBoneRuntime() | ||
{ | ||
return new Vrm10FastSpringboneRuntimeStandalone(); | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
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...RM10/Runtime/Components/Vrm10Runtime/Vrm10FastSpringboneRuntimeStandaloneProvider.cs.meta
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Assets/VRM10/Runtime/IO/IVrm10SpringBoneRuntimeProvider.cs
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namespace UniVRM10 | ||
{ | ||
/// <summary> | ||
/// This is an interface to customize springboneruntime of VRM-1.0 placed in the scene. | ||
/// see Vrm10Instance.MakeRuntime. | ||
/// </summary> | ||
public interface IVrm10SpringBoneRuntimeProvider | ||
{ | ||
IVrm10SpringBoneRuntime CreateSpringBoneRuntime(); | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
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Assets/VRM10/Runtime/IO/IVrm10SpringBoneRuntimeProvider.cs.meta
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