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Releases: wisp-forest/affinity

[1.21+] Affinity - 0.1.3

15 Sep 11:09
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Additions

  • The new Unfinished Features config option allows previewing features we're working on that are somewhat implemented but not completely ready for survival yet (primarily, these are often missing any form of balancing). Currently, this allows crafting the Villager Armature and obtaining Villager Arms

Changes

  • The maximum duration extension in a Brewing Cauldron has been buffed to 50%
  • Trial Spawners and Vaults can no longer be moved using Mangrove Baskets
  • Standing Banners can now be rotated using the Swivel Staff

Fixes

  • The Nimble Staff fling indicator now renders with proper translucency again
  • The enchantment- and potion-based advancements no longer get granted for any and all inventory modifications
  • Arrows fired from an Azalea Bow can no longer be picked up
  • The Artifact Blades and Azalea Bow have been added to their respective tool tags, fixing the fact they were not enchantable
  • Aspen Infusion recipes now properly cost Aethum Flux to craft again
  • Mangrove Baskets in item form with missing or invalid data no longer cause a crash

[1.21+] Affinity - 0.1.2

03 Sep 17:32
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Fixes

[1.21+] Affinity - 0.1.1

02 Sep 22:22
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Additions

  • The new Swivel Staff works similarly to the debug stick (and in a more survival-friendly manner) to cycle block state properties
  • Ethereal Aethum Flux Nodes can now send flux with an unlimited transfer rate when equipped with the new Void-Resonant Ethereal Amethyst Shard
  • Echo Shards and Bottles o' Enchanting can now be crafted using Aspen Infusion
  • The Local Displacement Gateway is a new utility block that players can teleport through by interacting
  • Azalea Planks can now be used to craft the Azalea Chest using Aspen Infusion, which is like a normal chest with two extra rows of slots

Changes

  • Wisps are no longer persistent by default
  • Item Transfer Nodes can now filter by tags in addition to just items (check the Testament for reference)
  • In order to bind an Echo Shard, the player now has to sneak
  • Artifact Blades now retain their item data when upgrading them to the next stage

Fixes

  • The "Rock and Stone" advancement is no longer triggered when the block is broken with an incorrect tool
  • The Cultivation Staff can now harvest pumpkins and melons (controlled by the new affinity:blocks_to_cultivate tag)
  • Blocks placed by burning a Mangrove Basket should no longer have strange orientations
  • Ranthracite Wire no longer causes chunks its in to enter invalid states if it receives an update after those chunks got unloaded and reloaded once
  • The loot tables for the Azalea Door and Azalea Hanging Sign now work correctly

[1.20.1] Affinity - 0.1.1

20 Aug 10:49
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Changes

  • This build is compiled against and bundles the latest version of the endec library, resolving an incompatibility with Accessories (#17, Blodhgarm)

Fixes

  • Patchouli multiblock previews now render again while Affinity is installed

[1.20.3+] Affinity - 0.1.0

10 Jul 20:59
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This build constitues the initial full release of Affinity (1.20.3/4)

Changes compared to alpha.14

  • The Field Coherence Modulator now uses its spinny model in all places

[1.20.1] Affinity - 0.1.0

10 Jul 20:58
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This build constitues the initial full release of Affinity (1.20.1)

Changes compared to alpha.14

  • The Field Coherence Modulator now uses its spinny model in all places
  • Sodium integration was updated for Sodium >=0.5.9