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Rewrite state management to conform to EnemyAI
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zealsprince committed May 11, 2024
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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# Changelog #

## 1.2.0 ##

- Rewrote state management to be mounted on the game's EnemyAI system to improve stability and mod compatibility
+ Thanks [Xu Xiaolan](https://github.com/XuuXiao) for the initial rewrite and motivation as well as good feedback!

## 1.1.2 ##

- Add reaction to hit events
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1 change: 1 addition & 0 deletions Locker/Locker.csproj
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<RootNamespace>Locker</RootNamespace>
<AssemblyName>Locker</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<LangVersion>latest</LangVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
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