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Releases: EfeDursun125/CS-EBOT

E-BOT 1.09b++ Linux

18 Apr 09:09
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E-BOT 1.09b++ Linux Pre-release
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1.09b++l

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E-BOT 1.09b+ Linux

15 Apr 20:00
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1.09b+l

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E-BOT 1.09b+

14 Feb 09:34
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E-BOT 1.09b+ Pre-release
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  • Third release.

Full Changelog: 1.09b...1.09b+

E-BOT 1.09b

13 Oct 13:41
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E-BOT 1.09b Pre-release
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  • Second release.

E-BOT 1.09a

10 Oct 16:43
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E-BOT 1.09a Pre-release
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  • First preview of remade ai

E-BOT 1.08b

15 May 21:12
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E-BOT 1.07

26 Mar 21:54
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  • Added: Official Linux Build!
  • Added: CMakeLists.txt for building linux
  • Added: Half-Life support and for now deathmatch only, works on Opposing Force too but bots cant use new weapons
  • Added: New waypoint analyzer, works like NavMesh
  • Added: If map doesn't have waypoints ebot will automatically start generating waypoints, useful for servers
  • Removed: SSE2 support, fallback to Q3 algorithm
  • Fixed: Pathfinding Cost calculated wrongly and causing more cpu usage
  • Fixed: Bots aiming upper head and missing shots
  • Fixed: Bots do not pickup weapons & hostages
  • Fixed: Sometimes human bots do not escape if zombie is near
  • Changed bot nav handling for performance
  • Improved gameplay for base modes
  • More performance improvements
  • More console commands
  • Updated config

Known Bugs:

First bot never had a ping
Bots start moving slower on too high fps values (higher than 500)
Linux version MUST be compiled with CLANG compiler to get it work, otherwise game will CRASH when bots see/attack enemy

WARRNING

Download from HERE for better and fixed version!!!

WARRNING

Do not use this!

Full Changelog: 1.06...1.07

1.07b Linux

21 Mar 19:56
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1.07b4

planned linux build

E-BOT 1.07b

06 Mar 16:50
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E-BOT 1.06

13 Feb 17:53
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  • Updated cfg files
  • Cleaned code
  • Added: ebot_breakable_health_limit CVar
  • Added: ebot_avoid_grenades CVar
  • Added: ebot_ignore_enemies CVar
  • Added: Better breakable check
  • Added: Now teammate bots will help destroying breakables
  • Added: "ebot setentityaction" command, with this you can make bot attack/avoid/pickup custom entities (e.g sandbags)
  • Added: If path cannot reachable/map is bad waypointed pathfinding will select random possible waypoint to go
  • Removed: All API & SwNPC stuff
  • Fixed: All known crash issues
  • Fixed: FallCheck waypoint not working properly
  • Fixed: Bots slowdown when current waypoint is too close
  • Fixed: Zombies goes backwards when close to target human
  • Fixed: Zombies can't throw grenades
  • Fixed: Some array bugs

i forgot too many of them, these are i can remember...