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Fix for field terminals. #2
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MikeJeffers
previously approved these changes
Jan 11, 2018
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Great work Closes OP-Project/#23
Would be great if others could pull and test this to verify the fixes! |
MikeJeffers
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Jan 12, 2018
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All good!
MikeJeffers
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Jan 28, 2018
* Gitignore and startup args (#1) Gitignore and args * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * Fix for field terminals. (#2) * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * test feature: alter rift system to give us a random jump to the stronghold zone. * modify rifts slightly. * Fix player trades * Give new accounts EP when created. * ep activity falloff, starting, and target level (#6) * Update LICENSE (#8) * Syndicatification of assignments done; tokens and rep (#5) * Starting nic to 500k; TODO still should move to DB (#4) * use unicoin on itemshop (#10)
MikeJeffers
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Feb 20, 2018
* Gitignore and startup args (#1) Gitignore and args * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * Fix for field terminals. (#2) * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * test feature: alter rift system to give us a random jump to the stronghold zone. * modify rifts slightly. * Fix player trades * Give new accounts EP when created. * ep activity falloff, starting, and target level (#6) * Update LICENSE (#8) * Syndicatification of assignments done; tokens and rep (#5) * Starting nic to 500k; TODO still should move to DB (#4) * use unicoin on itemshop (#10) * Fix for #52 where production missions would not advance. (#13) * add User-Agent to avoid being 403'd by current web server (#14) * in-game command interface (#16) * rudimentary in-game command interface * more commands added. * more layer editing abilities. * bugged it! * add a windows service for the server. (#15) * Fix for shutdown cancel issue (#48) * improvements to commands / teleporting. * release build x64 (#17) * improvements to the command interface * we have to teleport someplace! * rift system + stronghold overhaul. * forgot to put back random chance. * more command updates. * Tutorial Fix -- force send to TMA (#19) * Loyal dev (#20) * improvements to commands / teleporting. * improvements to the command interface * we have to teleport someplace! * rift system + stronghold overhaul. * forgot to put back random chance. * more command updates. * return players in zone properly. * make sure we have stronghold zones enabled. * properly query and cache insurance records. * Base mission nic pay balance; beta 3->2x nic; participant bonus 2.5% nic per (#23) * Loyal outpost bonus issue (#24) Fix for outpost facility point allocations * Potential fix for Interzone Teleporters (#25) * rift exit temp fix for stronghold1 * Price calculator probably should not be a single instance object. (#27) * Changes to startup sequence to ensure markets are loaded properly after zones are created.
MikeJeffers
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Mar 6, 2018
* Pre-alpha v3 (#29) * Gitignore and startup args (#1) Gitignore and args * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * Fix for field terminals. (#2) * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * test feature: alter rift system to give us a random jump to the stronghold zone. * modify rifts slightly. * Fix player trades * Give new accounts EP when created. * ep activity falloff, starting, and target level (#6) * Update LICENSE (#8) * Syndicatification of assignments done; tokens and rep (#5) * Starting nic to 500k; TODO still should move to DB (#4) * use unicoin on itemshop (#10) * Fix for #52 where production missions would not advance. (#13) * add User-Agent to avoid being 403'd by current web server (#14) * in-game command interface (#16) * rudimentary in-game command interface * more commands added. * more layer editing abilities. * bugged it! * add a windows service for the server. (#15) * Fix for shutdown cancel issue (#48) * improvements to commands / teleporting. * release build x64 (#17) * improvements to the command interface * we have to teleport someplace! * rift system + stronghold overhaul. * forgot to put back random chance. * more command updates. * Tutorial Fix -- force send to TMA (#19) * Loyal dev (#20) * improvements to commands / teleporting. * improvements to the command interface * we have to teleport someplace! * rift system + stronghold overhaul. * forgot to put back random chance. * more command updates. * return players in zone properly. * make sure we have stronghold zones enabled. * properly query and cache insurance records. * Base mission nic pay balance; beta 3->2x nic; participant bonus 2.5% nic per (#23) * Loyal outpost bonus issue (#24) Fix for outpost facility point allocations * Potential fix for Interzone Teleporters (#25) * rift exit temp fix for stronghold1 * Price calculator probably should not be a single instance object. (#27) * Changes to startup sequence to ensure markets are loaded properly after zones are created. * missed add
MikeJeffers
added a commit
that referenced
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Mar 7, 2018
* Gitignore and startup args (#1) Gitignore and args * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * Fix for field terminals. (#2) * Fix for field terminals. * fix remote market server error * gives player equal syndicate protection and molecular instability when teleporting. * Tweak syndicate protection to be 25% less than instability * test feature: alter rift system to give us a random jump to the stronghold zone. * modify rifts slightly. * Fix player trades * Give new accounts EP when created. * ep activity falloff, starting, and target level (#6) * Update LICENSE (#8) * Syndicatification of assignments done; tokens and rep (#5) * Starting nic to 500k; TODO still should move to DB (#4) * use unicoin on itemshop (#10) * Fix for #52 where production missions would not advance. (#13) * add User-Agent to avoid being 403'd by current web server (#14) * in-game command interface (#16) * rudimentary in-game command interface * more commands added. * more layer editing abilities. * bugged it! * add a windows service for the server. (#15) * Fix for shutdown cancel issue (#48) * improvements to commands / teleporting. * release build x64 (#17) * improvements to the command interface * we have to teleport someplace! * rift system + stronghold overhaul. * forgot to put back random chance. * more command updates. * Tutorial Fix -- force send to TMA (#19) * Loyal dev (#20) * improvements to commands / teleporting. * improvements to the command interface * we have to teleport someplace! * rift system + stronghold overhaul. * forgot to put back random chance. * more command updates. * return players in zone properly. * make sure we have stronghold zones enabled. * properly query and cache insurance records. * Base mission nic pay balance; beta 3->2x nic; participant bonus 2.5% nic per (#23) * Loyal outpost bonus issue (#24) Fix for outpost facility point allocations * Potential fix for Interzone Teleporters (#25) * rift exit temp fix for stronghold1 * Price calculator probably should not be a single instance object. (#27) * Changes to startup sequence to ensure markets are loaded properly after zones are created. * TransactionScope not completed when settings corp-corp standings (#31) * Production costing--WIP (#32) * production costs on bots working, tech levels working * add docs and notes * decrease owner facility cost recovery * standings balance (#33) * Mitigate account creation spam from the client. (#34) * closes #72 and #71, re-apply invul, reduce arkhe respawn on player death (#35) * Fieldterm equip fix (#36) * closes #72 and #71, re-apply invul, reduce arkhe respawn on player death * closes #71 and handles accum state * Before refresh * missed add
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Fixes FieldTerminals
Fixes RemoteMarkets
Fixes MolecularInstability vs Syndicate Protection on jump/teleport