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fix: dizzy points recovery
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- Recovery is no longer affected by defense multipliers
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potsmugen committed Jun 24, 2023
1 parent 01e189c commit f1e4516
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion data/dizzy.zss
Original file line number Diff line number Diff line change
Expand Up @@ -432,7 +432,7 @@ ignoreHitPause if !const(Default.Enable.Dizzy) || isHelper || teamSide = 0 {
if !dizzy && dizzyPoints < dizzyPointsMax && map(_iksys_dizzyPointsCounter) = 0 {
# Fixed value. Characters with a longer dizzy bar take longer to recover
# This property could use a character constant as well instead
dizzyPointsAdd{value: 5}
dizzyPointsAdd{value: 5; absolute: 1}
}

# Reset dizzy limit
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