Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Convert the force quit dialog to a cinnamon dialog #12408

Open
wants to merge 3 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
104 changes: 0 additions & 104 deletions files/usr/bin/cinnamon-close-dialog

This file was deleted.

222 changes: 222 additions & 0 deletions js/ui/closeDialog.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,222 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const GObject = imports.gi.GObject;
const Meta = imports.gi.Meta;
const St = imports.gi.St;
const Cinnamon = imports.gi.Cinnamon;

const Dialog = imports.ui.dialog;
const Main = imports.ui.main;

const FROZEN_WINDOW_BRIGHTNESS = -0.3;
const DIALOG_TRANSITION_TIME = 150;
const ALIVE_TIMEOUT = 5000;

var CloseDialog = GObject.registerClass({
Implements: [Meta.CloseDialog],
Properties: {
'window': GObject.ParamSpec.override('window', Meta.CloseDialog),
},
}, class CloseDialog extends GObject.Object {
_init(window) {
super._init();
this._window = window;
this._dialog = null;
this._tracked = undefined;
this._timeoutId = 0;
this._windowFocusChangedId = 0;
this._keyFocusChangedId = 0;
}

get window() {
return this._window;
}

set window(window) {
this._window = window;
}

_createDialogContent() {
let tracker = Cinnamon.WindowTracker.get_default();
let windowApp = tracker.get_window_app(this._window);

/* Translators: %s is an application name */
let title = _('“%s” Is Not Responding').format(windowApp.get_name());
let description = _('You may choose to wait a short while for it to ' +
'continue or force the app to quit entirely');
return new Dialog.MessageDialogContent({title, description});
}

_updateScale() {
// Since this is a child of MetaWindowActor (which, for Wayland clients,
// applies the geometry scale factor to its children itself, see
// meta_window_actor_set_geometry_scale()), make sure we don't apply
// the factor twice in the end.
if (this._window.get_client_type() !== Meta.WindowClientType.WAYLAND)
return;

let { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
this._dialog.set_scale(1 / scaleFactor, 1 / scaleFactor);
}

_initDialog() {
if (this._dialog)
return;

let windowActor = this._window.get_compositor_private();
this._dialog = new Dialog.Dialog(windowActor, 'close-dialog');
this._dialog.width = windowActor.width;
this._dialog.height = windowActor.height;

this._dialog.contentLayout.add_child(this._createDialogContent());
this._dialog.addButton({
label: _('Wait'),
action: this._onWait.bind(this),
key: Clutter.KEY_Escape,
});
this._dialog.addButton({
label: _('Force Quit'),
action: this._onClose.bind(this),
destructive_action: true,
});

global.focus_manager.add_group(this._dialog);

let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', this._updateScale.bind(this));

this._updateScale();
}

_addWindowEffect() {
// We set the effect on the surface actor, so the dialog itself
// (which is a child of the MetaWindowActor) does not get the
// effect applied itself.
let windowActor = this._window.get_compositor_private();
let surfaceActor = windowActor.get_first_child();
let effect = new Clutter.BrightnessContrastEffect();
effect.set_brightness(FROZEN_WINDOW_BRIGHTNESS);
surfaceActor.add_effect_with_name("cinnamon-frozen-window", effect);
}

_removeWindowEffect() {
let windowActor = this._window.get_compositor_private();
let surfaceActor = windowActor.get_first_child();
surfaceActor.remove_effect_by_name("cinnamon-frozen-window");
}

_onWait() {
this.response(Meta.CloseDialogResponse.WAIT);
}

_onClose() {
this.response(Meta.CloseDialogResponse.FORCE_CLOSE);
}

_onFocusChanged() {
if (Meta.is_wayland_compositor())
return;

let focusWindow = global.display.focus_window;
let keyFocus = global.stage.key_focus;

let shouldTrack;
if (focusWindow != null)
shouldTrack = focusWindow == this._window;
else
shouldTrack = keyFocus && this._dialog.contains(keyFocus);

if (this._tracked === shouldTrack)
return;

if (shouldTrack)
Main.layoutManager.trackChrome(this._dialog,
{ affectsInputRegion: true });
else
Main.layoutManager.untrackChrome(this._dialog);

// The buttons are broken when they aren't added to the input region,
// so disable them properly in that case
this._dialog.buttonLayout.get_children().forEach(b => {
b.reactive = shouldTrack;
});

this._tracked = shouldTrack;
}

vfunc_show() {
if (this._dialog != null)
return;

Meta.disable_unredirect_for_display(global.display);

this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, ALIVE_TIMEOUT,
() => {
this._window.check_alive(global.display.get_current_time_roundtrip());
return GLib.SOURCE_CONTINUE;
});

this._windowFocusChangedId =
global.display.connect('notify::focus-window',
this._onFocusChanged.bind(this));

this._keyFocusChangedId =
global.stage.connect('notify::key-focus',
this._onFocusChanged.bind(this));

this._addWindowEffect();
this._initDialog();

this._dialog._dialog.scale_y = 0;
this._dialog._dialog.set_pivot_point(0.5, 0.5);

this._dialog._dialog.ease({
scale_y: 1,
mode: Clutter.AnimationMode.LINEAR,
duration: DIALOG_TRANSITION_TIME,
onComplete: this._onFocusChanged.bind(this)
});
}

vfunc_hide() {
if (this._dialog == null)
return;

Meta.enable_unredirect_for_display(global.display);

GLib.source_remove(this._timeoutId);
this._timeoutId = 0;

global.display.disconnect(this._windowFocusChangedId);
this._windowFocusChangedId = 0;

global.stage.disconnect(this._keyFocusChangedId);
this._keyFocusChangedId = 0;

this._dialog._dialog.remove_all_transitions();

let dialog = this._dialog;
this._dialog = null;
this._removeWindowEffect();

dialog.makeInactive();
dialog._dialog.ease({
scale_y: 0,
mode: Clutter.AnimationMode.LINEAR,
duration: DIALOG_TRANSITION_TIME,
onComplete: () => dialog.destroy(),
});
}

vfunc_focus() {
if (!this._dialog)
return;

const keyFocus = global.stage.key_focus;
if (!keyFocus || !this._dialog.contains(keyFocus))
this._dialog.initialKeyFocus.grab_key_focus();
}
});
8 changes: 3 additions & 5 deletions js/ui/layout.js
Original file line number Diff line number Diff line change
Expand Up @@ -492,8 +492,7 @@ LayoutManager.prototype = {
* - addToWindowgroup (boolean): The actor should be added as a top-level window.
* - doNotAdd (boolean): The actor should not be added to the uiGroup. This has no effect if %addToWindowgroup is %true.
*
* Tells the chrome to track @actor, which must be a descendant
* of an actor added via addChrome(). This can be used to extend the
* Tells the chrome to track @actor. This can be used to extend the
* struts or input region to cover specific children.
*
* @params can have any of the same values as in addChrome(),
Expand Down Expand Up @@ -637,10 +636,9 @@ Chrome.prototype = {
ancestor = ancestor.get_parent();
index = this._findActor(ancestor);
}
if (!ancestor)
throw new Error('actor is not a descendent of a chrome actor');

let ancestorData = this._trackedActors[index];
let ancestorData = ancestor ? this._trackedActors[index]
: defaultParams;
if (!params)
params = {};
// We can't use Params.parse here because we want to drop
Expand Down
5 changes: 3 additions & 2 deletions js/ui/windowManager.js
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ const GObject = imports.gi.GObject;
const AppSwitcher = imports.ui.appSwitcher.appSwitcher;
const ModalDialog = imports.ui.modalDialog;
const WmGtkDialogs = imports.ui.wmGtkDialogs;
const CloseDialog = imports.ui.closeDialog;
const WorkspaceOsd = imports.ui.workspaceOsd;

const {CoverflowSwitcher} = imports.ui.appSwitcher.coverflowSwitcher;
Expand Down Expand Up @@ -1392,8 +1393,8 @@ var WindowManager = class WindowManager {
}
}

_createCloseDialog(shellwm, window) {
return new WmGtkDialogs.CloseDialog(window);
_createCloseDialog(cinnamonwm, window) {
return new CloseDialog.CloseDialog(window);
}

_confirmDisplayChange() {
Expand Down
Loading
Loading