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WebGLBindingStates: Correct vertexAttribIPointer() call.
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Mugen87 committed Jul 17, 2020
1 parent 3796c4b commit 2c64c9a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/renderers/webgl/WebGLBindingStates.js
Original file line number Diff line number Diff line change
Expand Up @@ -282,7 +282,7 @@ function WebGLBindingStates( gl, extensions, attributes, capabilities ) {

if ( capabilities.isWebGL2 === true && ( type === gl.INT || type === gl.UNSIGNED_INT ) ) {

gl.vertexAttribIPointer( index, size, type, normalized, stride, offset );
gl.vertexAttribIPointer( index, size, type, stride, offset );

} else {

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