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This might not be a bug just passing it on.
I added checks for the data passed to texImage2Dto the webgl helper I'm working on. If the data is a Float32Array then I check for NaN.
texImage2D
Float32Array
It found some NaNs are being passed for the birds in https://threejs.org/examples/webgl_gpgpu_birds_gltf.html.
The text was updated successfully, but these errors were encountered:
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Description of the problem
This might not be a bug just passing it on.
I added checks for the data passed to
texImage2D
to the webgl helper I'm working on. If the data is aFloat32Array
then I check for NaN.It found some NaNs are being passed for the birds in https://threejs.org/examples/webgl_gpgpu_birds_gltf.html.
Three.js version
Browser
OS
The text was updated successfully, but these errors were encountered: