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Examples: Avoid NaN values in data textures in webgl_gpgpu_birds_gltf. #19885

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merged 1 commit into from
Jul 20, 2020

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Mugen87
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@Mugen87 Mugen87 commented Jul 20, 2020

Fixed #19876.

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Mugen87 commented Jul 20, 2020

@santi-grau I've patched the code to avoid NaN values. However, I suggest to refactor the way how textureAnimation is generated in order to avoid these checks. If you have some sparse time, please try to improve this code.

@mrdoob mrdoob added this to the r119 milestone Jul 20, 2020
@mrdoob mrdoob merged commit e2b1030 into mrdoob:dev Jul 20, 2020
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mrdoob commented Jul 20, 2020

Thanks!

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got it, will take a look if I get some time this week!

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NaN in float texture
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