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Object3D: correctly update world matrix prior to use #19969

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merged 1 commit into from
Sep 1, 2020

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WestLangley
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Fixes #19962.

Reimplementation of #16292.

@WestLangley WestLangley added this to the r120 milestone Jul 31, 2020
@mrdoob mrdoob modified the milestones: r120, r121 Aug 25, 2020
@WestLangley WestLangley changed the title Object3D: updateMatrixWorld() -> updateWorldMatrix() Object3D: correctly update world matrix prior to use Aug 29, 2020
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I think the former title was misleading... Changed it.

@mrdoob mrdoob merged commit e4ecd3e into mrdoob:dev Sep 1, 2020
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mrdoob commented Sep 1, 2020

Thanks!

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Object3D.getWorld*() should call updateWorldMatrix(true) instead of updateMatrixWorld(true) ?
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