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Geometry
was not being tree-shaked becauseWebGLBackground
importsgeometries/BoxGeometry.js
andgeometries/PlaneGeometry.js
in order to useBoxBufferGeometry
andPlaneBufferGeometry
and seems like rollup is not able to see thatBoxGeometry
andPlaneGeometry
are actually not used.Splitting them seemed to fix this (27KB saved), and seemed appropriate to do the same with the rest of the files.