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WebGPURenderer: GaussianBlurNode Alpha channel support #27444

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Dec 26, 2023
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10 changes: 5 additions & 5 deletions examples/jsm/nodes/display/GaussianBlurNode.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import TempNode from '../core/TempNode.js';
import { nodeObject, addNodeElement, tslFn, float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
import { nodeObject, addNodeElement, tslFn, float, vec2, vec4 } from '../shadernode/ShaderNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { mul } from '../math/OperatorNode.js';
import { uv } from '../accessors/UVNode.js';
Expand Down Expand Up @@ -109,7 +109,7 @@ class GaussianBlurNode extends TempNode {
const direction = vec2( this.directionNode ).mul( this._passDirection );

const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
const diffuseSum = vec3( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();

for ( let i = 1; i < kernelSize; i ++ ) {

Expand All @@ -118,15 +118,15 @@ class GaussianBlurNode extends TempNode {

const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();

const sample1 = vec3( sampleTexture( uvNode.add( uvOffset ) ) );
const sample2 = vec3( sampleTexture( uvNode.sub( uvOffset ) ) );
const sample1 = vec4( sampleTexture( uvNode.add( uvOffset ) ) );
const sample2 = vec4( sampleTexture( uvNode.sub( uvOffset ) ) );

diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
weightSum.addAssign( mul( 2.0, w ) );

}

return vec4( diffuseSum.div( weightSum ), 1.0 );
return diffuseSum.div( weightSum );

} );

Expand Down