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Docs: Clean up. #27678

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Feb 4, 2024
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18 changes: 4 additions & 14 deletions docs/examples/zh/loaders/GLTFLoader.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,9 +52,9 @@ <h2>扩展</h2>
<li>KHR_materials_unlit</li>
<li>KHR_materials_volume</li>
<li>KHR_mesh_quantization</li>
<li>KHR_lights_punctual<sup>1</sup></li>
<li>KHR_lights_punctual</li>
<li>KHR_texture_basisu</li>
<li>KHR_texture_transform<sup>2</sup></li>
<li>KHR_texture_transform</li>
<li>EXT_texture_webp</li>
<li>EXT_meshopt_compression</li>
<li>EXT_mesh_gpu_instancing</li>
Expand All @@ -65,22 +65,12 @@ <h2>扩展</h2>
</p>

<ul>
<li>[link:https://github.com/takahirox/three-gltf-extensions KHR_materials_variants]<sup>3</sup></li>
<li>[link:https://github.com/takahirox/three-gltf-extensions KHR_materials_variants]<sup>1</sup></li>
<li>[link:https://github.com/takahirox/three-gltf-extensions MSFT_texture_dds]</li>
</ul>

<p><i>
<sup>2</sup>支持UV变换,但存在一些重要的限制。
Transforms applied to
a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
transform, or no transform at all.
aoMap 和 lightMap 纹理不能被变换。每个材质最多只能使用一次变换。
请参阅#[link:https://github.com/mrdoob/three.js/pull/13831 13831] 和
#[link:https://github.com/mrdoob/three.js/issues/12788 12788]。
</i></p>

<p><i>
<sup>3</sup>You can also manually process the extension after loading in your application. See [link:https://threejs.org/examples/#webgl_loader_gltf_variants Three.js glTF materials variants example].
<sup>1</sup>You can also manually process the extension after loading in your application. See [link:https://threejs.org/examples/#webgl_loader_gltf_variants Three.js glTF materials variants example].
</i></p>

<h2>代码示例</h2>
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