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Nodes: Add PixelationNode #28802
Nodes: Add PixelationNode #28802
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Do you mind creating the example with the exact same lighting conditions than the original version?
It's important to perform a 1:1 comparison so we can see possible deviations.
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I can apply the same lighting parameters to the scene, but the original lighting can't be replicated due to the shadow artifacts present, as mentioned in #28642. In my testing, recreating the lighting conditions of almost any webgl example that uses standard Three.js lights and casts shadows onto other objects exhibits similar rendering issues when that same sample is ported over to the WebGPURenderer.
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Then ignore the shadow casting for now. However, the type of lights and their parametrization should match otherwise the scene's color tone is different which makes it impossible to review the PR.
Check failure on line 139 in src/nodes/Nodes.js
GitHub Actions / Lint testing