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Warnings about skipped clock cycles #393

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This happens when your CPU is not powerful enough to run the simulator in real-time along with your agent and spine. You can call Spine::simulate with nb_substeps = 1 instead of Spine::run, which will result in the correct simulation time from the agent's point of view but make the simulation slower than real-time from your point of view.

This Q&A was imported from the Vulp readme.

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Answer selected by stephane-caron
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