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Releases: zealsprince/lc-locker

v56 Compatability Update

07 Jul 09:17
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v55 Compatability Update

30 Jun 21:58
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This release updates the mod to be compatible with v55. There's no major change outside of rebuilding due to signature changes.

However, due to doors being changed in terms of their variable access patterns I can not detect if doors are open or closed when the Locker moves through them. As such, doors will always be destroyed by it at the moment even when open.

State management rewrite

11 May 18:16
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This release is mainly a technical one that should improve stability and compatibility of the mod with the base game. The enemy now works on the same state management system as all other enemies.

Thanks to @XuuXiao for the initial rewrites made by them - gave me the extra motivation to tackle this!

Full Changelog: 1.1.2...1.2.0

Navigation issues fix

14 Apr 12:58
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Fixes bugs introduced in the upgrade to the latest version of Lethal Company as well as now using AIIntervals.

  • Add reaction to hit events
  • Fix Locker pathfinding getting stuck
  • Fix path calculation if off navmesh

Full Changelog: 1.1.1...1.1.2

v50 Compatibility Update

10 Apr 12:04
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v49 Legacy Release

10 Apr 12:05
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Legacy release for v49 of the game.

Full Changelog: https://github.com/zealsprince/lc-locker/commits/1.1.0