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P31 2 alpha murderers fix #15

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Commits on Jan 24, 2021

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Commits on Feb 5, 2021

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Commits on Mar 9, 2021

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Commits on Mar 10, 2021

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  3. Cleanup unused code

    Veritania committed Mar 10, 2021
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Commits on Mar 11, 2021

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Commits on Mar 12, 2021

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  2. Merge pull request #278 from Veritania/refactor-environment-effect-lo…

    …okup
    
    Refactor environment effect lookup
    MikeJeffers committed Mar 12, 2021
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Commits on Mar 14, 2021

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  2. Clean unused import

    Veritania committed Mar 14, 2021
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Commits on Mar 17, 2021

  1. Merge pull request #277 from OpenPerpetuum/catflag-refactor

    New category flags for new items
    MikeJeffers committed Mar 17, 2021
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  2. Merge pull request #280 from Veritania/issue-213-empty-loot-in-lootsp…

    …litter-exception
    
    Issue 213: Empty loot in Lootsplitter throws exception
    MikeJeffers committed Mar 17, 2021
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  3. Nested container range check (#282)

    for field terminals
    MikeJeffers committed Mar 17, 2021
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Commits on Mar 21, 2021

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Commits on Mar 25, 2021

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Commits on Mar 27, 2021

  1. Issue 257: Server "Admins only" mode (#290)

    * Add new AdminCommands RelayOpen and RelayClose
    
    This allows for admins to call #relayclose or #relayopen in a #secure chat channel, to "block" the LOGIN attempts from non-admin level accounts.
    Veritania committed Mar 27, 2021
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Commits on Mar 28, 2021

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Commits on Mar 31, 2021

  1. NPCs start using energy drains immediately.

    Small ENERGY_VAMPIRE_CORE_THRESHOLD must be used. Even more charge reduction is possible if the target is also empty.
    ajsv3722 committed Mar 31, 2021
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Commits on Apr 1, 2021

  1. Merge pull request #294 from ajsv3722/Development

    NPCs start using energy drains immediately.
    MikeJeffers committed Apr 1, 2021
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Commits on Apr 6, 2021

  1. Itemshop query ED stability (#299)

    Prevent client crashes from returning Entitydefaults that are hidden or disabled
    MikeJeffers committed Apr 6, 2021
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Commits on Apr 8, 2021

  1. Issue 229: arg check on admincommands (#291)

    Stronger argument validation
    Veritania committed Apr 8, 2021
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  2. Issue 257: Support for OnlyAllowAdmins as a server startup config (#297)

    * Support for StartServerInAdminOnlyMode as a server startup config value
    Veritania committed Apr 8, 2021
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Commits on Apr 16, 2021

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Commits on Apr 17, 2021

  1. Container depth check (#302)

    Avoid inf loop on recursive or cyclic parented entities (should be prevented elsewhere)
    MikeJeffers committed Apr 17, 2021
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Commits on May 3, 2021

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Commits on May 16, 2021

  1. Communicate expiration stronghold (#322)

    * send message to player pm's about the remaining time on stronghold
    
    * bug fix for timer not clearing, nor being island specific, refactors
    MikeJeffers committed May 16, 2021
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Commits on May 22, 2021

  1. Boss announcer (#323)

    * wip on boss announce channel feature
    
    * overhaul motd, handle character/channel issue, deal with delayed messages being outofdate, better motd string building
    MikeJeffers committed May 22, 2021
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Commits on May 26, 2021

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Commits on May 27, 2021

  1. market noshow fix (#333)

    MikeJeffers committed May 27, 2021
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Commits on May 28, 2021

  1. Gamma Market Visibility (#334)

    * market noshow fix
    
    * fix-feature: show orders in remote markets if character has visibility on dockingbase
    MikeJeffers committed May 28, 2021
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Commits on Jun 13, 2021

  1. Boss announce fix (#340)

    MikeJeffers committed Jun 13, 2021
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  2. Fix portalspawn (#341)

    * fixes to portal spawning, find walkable pos, and despawn effect bug despawning unit before effect is fully applied
    
    * refactor of despawnhelpers, track effect in pending state to avoid premature update loop cancellation
    MikeJeffers committed Jun 13, 2021
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Commits on Jun 18, 2021

  1. Npc optimizations: pre-compute EP (#346)

    * compute EP not in massive ondead transaction
    
    * clean imports
    
    * cache the db fetched value lazily as npc definitions are first encountered
    
    * unused import
    MikeJeffers committed Jun 18, 2021
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  2. Robot module/components IEnum->array (#345)

    * use lazy init array to avoid runtime cost of Ienumerable loop
    
    * this appears to be safe.. more testing desired
    
    * also only called before an .Initialize() call on the component or parent robot
    MikeJeffers committed Jun 18, 2021
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Commits on Jun 19, 2021

  1. More Robot.Init() (#353)

    MikeJeffers committed Jun 19, 2021
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  3. Fix npc roamspawn (#352)

    * wip, todo notes
    
    * handle roam respawning and flock respawning gracefully
    
    * nothing to catch here
    
    * be more polymorphic n such
    
    * remove unused stuff
    MikeJeffers committed Jun 19, 2021
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Commits on Aug 5, 2021

  1. Gamma tech limit (#348)

    MikeJeffers committed Aug 5, 2021
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  2. Random-Static-Expiring-Respawning Presence (#355)

    * wip, some kind of presence that spawns in random location away from key entities, expires, but also respawns eventually
    
    * some rename, refactor, cleanup
    
    * proximity check with like-presence spawns
    MikeJeffers committed Aug 5, 2021
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  3. Set max sessions (#360)

    * set max sessions
    
    * style, maintainability
    MikeJeffers committed Aug 5, 2021
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Commits on Aug 6, 2021

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Commits on Aug 7, 2021

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Commits on Aug 8, 2021

  1. Smooth a zone (#369)

    * smooth the whole zone
    
    * parallelize smoother for whole zone
    
    * oof
    MikeJeffers committed Aug 8, 2021
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Commits on Aug 15, 2021

  1. Ore npc fix (#378)

    MikeJeffers committed Aug 15, 2021
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  4. Preset Fitting Fix (#374)

    MikeJeffers committed Aug 15, 2021
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  5. Ceo takeover fix (#372)

    * what a bug
    
    * simplify diff
    MikeJeffers committed Aug 15, 2021
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Commits on Aug 17, 2021

  1. IZ npc fix (#380)

    MikeJeffers committed Aug 17, 2021
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Commits on Aug 22, 2021

  1. Roamstate exit, handle running task (#382)

    * cancel token on exit, try/catch on accessing empty flocks
    
    * capture task cancellation logic into abstract base class
    
    * more context on warn
    MikeJeffers committed Aug 22, 2021
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  2. Fitting fix (#383)

    * initial fix, pre-compute fitting limits, isolate optimizations
    
    * bring back in the optims, red herring
    
    * cancel token on exit, try/catch on accessing empty flocks
    
    * capture task cancellation logic into abstract base class
    
    * more context on warn
    MikeJeffers committed Aug 22, 2021
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Commits on Sep 3, 2021

  1. Groundtype copy (#385)

    * new command to copy a zone's groundtype bit array to another zone w/o changing existing plants
    
    * a few other enhancements
    MikeJeffers committed Sep 3, 2021
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Commits on Sep 5, 2021

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  2. prox probe limits (#389)

    MikeJeffers committed Sep 5, 2021
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Commits on Sep 19, 2021

  1. Misc dev enhancements: IZ npc null check + command improvements (#393)

    * null check
    
    * enhancing and fixing a few zone admin commands
    MikeJeffers committed Sep 19, 2021
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Commits on Sep 22, 2021

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  3. add harvest log (#312)

    Ghroom committed Sep 22, 2021
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Commits on Sep 23, 2021

  1. Merge pull request #394 from OpenPerpetuum/288_sessioncount

    issue 288: session count must count only authenticated users
    MikeJeffers committed Sep 23, 2021
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Commits on Sep 30, 2021

  1. Issue 214 has been solved

    Hunterskull committed Sep 30, 2021
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  2. Merge pull request #399 from OpenPerpetuum/Issue_214_completed

    Closes Issue 214 and removes old code
    Hunterskull committed Sep 30, 2021
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Commits on Oct 1, 2021

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Commits on Oct 10, 2021

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Commits on Oct 15, 2021

  1. Tech level'd construction blocks (#410)

    * construction blocks mapped to each tech level of structure
    
    * unused var
    MikeJeffers committed Oct 15, 2021
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  3. Staging PBS base: expires + other unique rules (#408)

    * expiring pbs base, fix bug where system storage node was getting deleted twice on pbs death
    
    * expiring base only buildable on red zones on gamma
    
    * distance checks, quantity check exceptions, separate count, red zone build check only
    
    * some refinements, comments, cleanup
    MikeJeffers committed Oct 15, 2021
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  4. Merge pull request #395 from OpenPerpetuum/312_harvestlog

    issue 312: Make a HarvestingLogHandler and HarvestLog table
    MikeJeffers committed Oct 15, 2021
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Commits on Oct 17, 2021

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Commits on Oct 18, 2021

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Commits on Oct 22, 2021

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Commits on Oct 27, 2021

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Commits on Oct 28, 2021

  1. Reworked RiftManager initialization in Bootstrapper to account for Zo…

    …neRiftConfig existing and MaxRifts > 1.
    
    Reworked ZoneRiftConfig to be non-static, added accessor methods, and created Repository for it referenced in RiftManager
    radjax1214 committed Oct 28, 2021
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Commits on Oct 29, 2021

  1. Fixing missed reference to IRiftManager, when I updated the other con…

    …crete implementations of RiftManager to be interfaces, I missed this one.
    radjax1214 committed Oct 29, 2021
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  3. Switching back to concrete types so the bootstrapper knows what its i…

    …nitializing. Added logic specifically for StrongHoldZones since they point to a different table, and moved them ahead of the zoneRiftConfig check as strongholds should be checked first.
    radjax1214 committed Oct 29, 2021
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Commits on Oct 30, 2021

  1. Removing unnecessary extra code since its covered in a func below. St…

    …yle change on sql query below to match style elsewhere in code.
    radjax1214 committed Oct 30, 2021
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Commits on Nov 1, 2021

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  2. Merge pull request #400 from OpenPerpetuum/dev-jeffmaley

    added scaling value for plant repopulation timer
    MikeJeffers committed Nov 1, 2021
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  3. Merge pull request #418 from OpenPerpetuum/PerpetuumServer-RiftManage…

    …rRefactor-Issue#347
    
    Refactor RiftManager creation logic - (#347)
    radjax1214 committed Nov 1, 2021
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Commits on Nov 11, 2021

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Commits on Nov 12, 2021

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Commits on Nov 16, 2021

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  2. issue 419 fix

    jeffmaley committed Nov 16, 2021
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  3. Merge pull request #439 from OpenPerpetuum/dev-jeffmaley

    issue 419 fix
    MikeJeffers committed Nov 16, 2021
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  4. Merge pull request #438 from OpenPerpetuum/JL-add-npc-painters

    added target painter as a valid module for entityVisitor (#437)
    MikeJeffers committed Nov 16, 2021
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Commits on Nov 17, 2021

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Commits on Nov 18, 2021

  1. Npc aggro refactor and enhancement (#434)

    * refactor, add primary target selection logic to base combat ai
    
    * missing file from proj
    
    * fix bug on constant target switching
    
    * probability tweak
    MikeJeffers committed Nov 18, 2021
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Commits on Nov 20, 2021

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  2. Staging term expire time persistence (#443)

    * persist expiration time to dynamic props to write to db on shutdown, and read in on startup
    
    * fixes for reinforce cycle not killing base, no need to cache elapsed time
    MikeJeffers committed Nov 20, 2021
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Commits on Nov 21, 2021

  1. Replaced gamma terminal inserted orders

    added sell for geo charges, artifact charges, field container, syn-sec container, decon block and concrete-layer.
    Junelicious committed Nov 21, 2021
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Commits on Nov 22, 2021

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Commits on Nov 25, 2021

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Commits on Nov 28, 2021

  1. Fix for 426

    jeffmaley committed Nov 28, 2021
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Commits on Dec 1, 2021

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Commits on Dec 2, 2021

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Commits on Dec 8, 2021

  1. Merge pull request #454 from OpenPerpetuum/dev-jeffmaley

    Dev jeffmaley
    jeffmaley committed Dec 8, 2021
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Commits on Nov 29, 2022

  1. New Player Starting NIC/EP

    - using NIC/EP for new player from server config file, or default value if they are not specified in the file
    - using this solution for default value: https://stackoverflow.com/questions/29611445/default-value-for-missing-properties-with-json-net
    aqpanaciy committed Nov 29, 2022
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Commits on Dec 25, 2022

  1. Merge pull request #459 from aqpanaciy/#310

    New Player Starting NIC/EP - optionally controlled by ini config values
    MikeJeffers committed Dec 25, 2022
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Commits on Jul 19, 2023

  1. fix #460

    aqpanaciy committed Jul 19, 2023
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Commits on Aug 3, 2023

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  2. Merge pull request #444 from OpenPerpetuum/JL-dev

    Added InsertVendorSellOrder and gamma sell orders
    Phantomburn committed Aug 3, 2023
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Commits on Aug 23, 2023

  1. Respec Token

    - Initial commit
    Viktor Dolzhukov committed Aug 23, 2023
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Commits on Aug 29, 2023

  1. - Removing files with wrong encoding

    # Conflicts:
    #	src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs
    #	src/Perpetuum/Services/TechTree/TechTreeService.cs
    Viktor Dolzhukov committed Aug 29, 2023
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  2. - Re-adding files with correct encoding

    Viktor Dolzhukov committed Aug 29, 2023
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  3. - Removing files with wrong encoding

    # Conflicts:
    #	src/Perpetuum/Converters/DelegateConverter.cs
    #	src/Perpetuum/Services/TechTree/Points.cs
    #	src/Perpetuum/Services/TechTree/TechTreeNode.cs
    #	src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs
    #	src/Perpetuum/Services/TechTree/TechTreeService.cs
    #	src/Perpetuum/Threading/LockFree.cs
    #	src/Perpetuum/Wallets/Wallet.cs
    Viktor Dolzhukov committed Aug 29, 2023
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  4. - Re-adding files with correct encoding

    Viktor Dolzhukov committed Aug 29, 2023
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Commits on Aug 30, 2023

  1. RESPEC Token

    - Initial commit
    Viktor Dolzhukov committed Aug 30, 2023
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Commits on Sep 1, 2023

  1. RESPEC Token

    - Working mechanic
    Viktor Dolzhukov committed Sep 1, 2023
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Commits on Sep 2, 2023

  1. - Removing files with wrong encoding

    # Conflicts:
    #	src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs
    #	src/Perpetuum/Services/TechTree/TechTreeService.cs
    
    # Conflicts:
    #	src/Perpetuum/Converters/DelegateConverter.cs
    #	src/Perpetuum/Services/TechTree/Points.cs
    #	src/Perpetuum/Services/TechTree/TechTreeNode.cs
    #	src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs
    #	src/Perpetuum/Services/TechTree/TechTreeService.cs
    #	src/Perpetuum/Threading/LockFree.cs
    #	src/Perpetuum/Wallets/Wallet.cs
    Viktor Dolzhukov committed Sep 2, 2023
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  2. - Re-adding files with correct encoding

    Viktor Dolzhukov committed Sep 2, 2023
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Commits on Sep 3, 2023

  1. Spark Teleport Device

    - Working mechanic. Requires balancing, renaming and resources work
    Viktor Dolzhukov committed Sep 3, 2023
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Commits on Sep 4, 2023

  1. Spark Teleport Device

    - Renaming Spark Teleport Token into Spark Teleport Device
    Viktor Dolzhukov committed Sep 4, 2023
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  2. Spark Teleport Device

    - Renaming Spark Teleport Token into Spark Teleport Device
    Viktor Dolzhukov committed Sep 4, 2023
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Commits on Sep 6, 2023

  1. Logging - Chat Commands (#315)

    Ghroom authored and Viktor Dolzhukov committed Sep 6, 2023
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  2. added dipslay of the command if it's an admin

    Ghroom authored and Viktor Dolzhukov committed Sep 6, 2023
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  3. CommandLog

    - Style-guide fixes. also removed unused variables
    Viktor Dolzhukov committed Sep 6, 2023
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  4. CommandLog

    - Removing files with wrong encoding
    Viktor Dolzhukov committed Sep 6, 2023
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  5. CommandLog

    - Re-adding files with correct encoding
    Viktor Dolzhukov committed Sep 6, 2023
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  6. CommandLog

    - minor script change
    Viktor Dolzhukov committed Sep 6, 2023
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Commits on Sep 9, 2023

  1. Merge pull request #396 from OpenPerpetuum/commandlog

    Logging - Chat Commands (#315)
    Sellafield committed Sep 9, 2023
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Commits on Sep 18, 2023

  1. add compile workflow

    Urglefloggah666 committed Sep 18, 2023
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  2. Create build.yml

    add build workflow/action
    Urglefloggah666 committed Sep 18, 2023
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  3. remove compile.yml

    Urglefloggah666 committed Sep 18, 2023
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  7. update build name

    Urglefloggah666 committed Sep 18, 2023
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  15. removed too much path

    Urglefloggah666 committed Sep 18, 2023
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  16. add back in TMate

    Urglefloggah666 committed Sep 18, 2023
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  18. Update MissionProcessorDeliverMission.cs

    Removed unused var deliveryState in MissionProcessorDeliverMission.cs
    VisualTunic488 committed Sep 18, 2023
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Commits on Oct 29, 2023

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  2. Prototype lines

    - Advanced and Expert prototype parallel processing are now enabled
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  3. Gamma corp hangar fix

    - Added check that Armor and ArmorMax are greater than zero (i.e. initialized) when calculating health
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  4. Deadly Toys: Landmines

    - Initial commit. Contains working mechanic for ladmines - can buy on parket and deploy, they will explode on target stays in 50m radius for 2 seconds. There is no way to kill them but they will autodespawn in 8 hours (or whatever, same value for probes)
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  5. Landmines

    - Just small changes
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  6. Landmines

    - Completed mechanics
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  7. Logging - Chat Commands (#315)

    Ghroom authored and Sellafield committed Oct 29, 2023
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  9. CommandLog

    - Style-guide fixes. also removed unused variables
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  10. CommandLog

    - minor script change
    Viktor Dolzhukov authored and Sellafield committed Oct 29, 2023
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  11. add compile workflow

    Urglefloggah666 authored and Sellafield committed Oct 29, 2023
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  12. Create build.yml

    add build workflow/action
    Urglefloggah666 authored and Sellafield committed Oct 29, 2023
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  13. remove compile.yml

    Urglefloggah666 authored and Sellafield committed Oct 29, 2023
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Commits on Nov 1, 2023

  1. Refactoring AI part 1

    Dolzhukov, Viktor committed Nov 1, 2023
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Commits on Nov 2, 2023

  1. Refactoring AI part 2

    Dolzhukov, Viktor committed Nov 2, 2023
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  2. Refactoring AI part 3

    Dolzhukov, Viktor committed Nov 2, 2023
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Commits on Nov 5, 2023

  1. Standings

    Dolzhukov, Viktor committed Nov 5, 2023
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  3. Spark Teleport Device

    - Renaming Spark Teleport Token into Spark Teleport Device
    Viktor Dolzhukov authored and Dolzhukov, Viktor committed Nov 5, 2023
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  4. Spark Teleport Device

    - Renaming Spark Teleport Token into Spark Teleport Device
    Viktor Dolzhukov authored and Dolzhukov, Viktor committed Nov 5, 2023
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  5. - Missing changes after rebase

    Dolzhukov, Viktor committed Nov 5, 2023
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  6. Merge pull request #469 from OpenPerpetuum/SparkTeleport

    Spark teleport
    Sellafield committed Nov 5, 2023
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  7. Spark Teleport Device

    - Renaming Spark Teleport Token into Spark Teleport Device
    Viktor Dolzhukov authored and Dolzhukov, Viktor committed Nov 5, 2023
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  8. Prototype lines

    - Advanced and Expert prototype parallel processing are now enabled
    Viktor Dolzhukov authored and Dolzhukov, Viktor committed Nov 5, 2023
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  9. Merge pull request #470 from OpenPerpetuum/PrototypeLines

    Prototype lines
    Sellafield committed Nov 5, 2023
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  10. Gamma corp hangar fix

    - Added check that Armor and ArmorMax are greater than zero (i.e. initialized) when calculating health
    Viktor Dolzhukov authored and Dolzhukov, Viktor committed Nov 5, 2023
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  11. Merge pull request #471 from OpenPerpetuum/GammaCorpHangarFix

    Gamma corp hangar fix
    Sellafield committed Nov 5, 2023
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Commits on Nov 6, 2023

  1. Update build.yml

    - project is for .NET Framework, not .NET Core;
    - changed the path for artifacts to a relative one;
    - build projects after a push and pull request;
    - build artifacts after a push.
    aqpanaciy committed Nov 6, 2023
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  2. Create opp-server.jpeg (#472)

    - add banner in README.md
    aqpanaciy committed Nov 6, 2023
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Commits on Nov 18, 2023

  1. Configuration menu
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  2. Update ISparkTeleportRepository.cs

    - remove using System.Security.Cryptography.
    aqpanaciy committed Nov 18, 2023
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  3. Merge pull request #473 from OpenPerpetuum/SparkTeleportMissingChanges

    - Added spark teleport changes that were lost during branches rebase
    Sellafield committed Nov 18, 2023
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Commits on Nov 25, 2023

  1. - Module property classes extracted into separated files

    Dolzhukov, Viktor committed Nov 25, 2023
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Commits on Dec 2, 2023

  1. - There is now just machine gun turret of 4 tiers with enabler extens…

    …ions (2 lvl per tier)
    
    - Turrets are now being removed once Spectator leaves the zone (either dock, dead or teleported out)
    - Fixed incorrect free bandwidth calculation (now up to 5 turrets as planned)
    - Minor refactoring and styling
    Dolzhukov, Viktor committed Dec 2, 2023
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Commits on Dec 3, 2023

  1. - Minog refactoring and style guide before further develpoment

    Dolzhukov, Viktor committed Dec 3, 2023
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Commits on Dec 4, 2023

  1. - Mining turret vAlpha

    Dolzhukov, Viktor committed Dec 4, 2023
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  2. - Mining turrets fixes and improvements. Fully functional now.

    Dolzhukov, Viktor committed Dec 4, 2023
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  3. - Little more order in files

    Dolzhukov, Viktor committed Dec 4, 2023
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Commits on Dec 5, 2023

  1. - Harvesting turrets, fully functional

    Dolzhukov, Viktor committed Dec 5, 2023
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  2. - Industrial turrets are now giving ep and completing missions

    Dolzhukov, Viktor committed Dec 5, 2023
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  3. - Removed remote_control effect and related logic as no longer needed

    - Sentry turrets are now make yellow bots aggro on owner
    - Sentry turrets are now giving ep for killing npc of any type
    - Sentry turrets owner is now getting loot from boss correctly
    - Sentry turrets are now can be used for combat missions
    - Industrial turrets are no longer trying to mine/harvest empty tiles when there is nothing left in range
    - Both combat and industrial turrets are now managing targets more properly, unlocking targets with zero threat / value
    Dolzhukov, Viktor committed Dec 5, 2023
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Commits on Dec 8, 2023

  1. Merge branch 'Development' into bugfix/UnexpectedCharacters

    Dolzhukov, Viktor committed Dec 8, 2023
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  2. Merge pull request #467 from OpenPerpetuum/bugfix/UnexpectedCharacters

    Bugfix/UnexpectedCharacters
    Sellafield committed Dec 8, 2023
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  3. Merge branch 'Development' into Spectator

    # Conflicts:
    #	.github/workflows/build.yml
    #	src/Perpetuum.Bootstrapper/PerpetuumBootstrapper.cs
    #	src/Perpetuum.ExportedTypes/CategoryFlags.cs
    #	src/Perpetuum.RequestHandlers/Sparks/SparkTeleportUse.cs
    #	src/Perpetuum.RequestHandlers/UseLotteryItem.cs
    #	src/Perpetuum/Perpetuum.csproj
    #	src/Perpetuum/Robots/Robot.cs
    Dolzhukov, Viktor committed Dec 8, 2023
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  4. - Fixed mess after merge

    Dolzhukov, Viktor committed Dec 8, 2023
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Commits on Jan 2, 2024

  1. - Industrial turrets now affected by zone effects

    - Turrets deployment now have graphic effects
    - Industrial turrets now "thinking" lesser before starting to mine
    Dolzhukov, Viktor committed Jan 2, 2024
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Commits on Jan 3, 2024

  1. Turrets are now affected by nexuses

    Dolzhukov, Viktor committed Jan 3, 2024
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  2. - Fixed bug with nexuses being applied to turrets

    - Industrial turrets now use optimal range from modules to calculate distance (was hardcoded)
    Dolzhukov, Viktor committed Jan 3, 2024
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Commits on Jan 9, 2024

  1. - Fixed an issue with game crash on turret deployment (I hope)

    - Players are now not considered enemies if they are in squad with turret owner (needs re-checking)
    - Refactored remote control mechanics a little bit
    Dolzhukov, Viktor committed Jan 9, 2024
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Commits on Jan 10, 2024

  1. - Little code cleanup

    Dolzhukov, Viktor committed Jan 10, 2024
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Commits on Jan 12, 2024

  1. - Combat drones. Not yet refactored

    Dolzhukov, Viktor committed Jan 12, 2024
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Commits on Jan 13, 2024

  1. - Industrial turrets now drop all the cargo each 5 min

    - Harvesting turrets no more harvesting empty tiles
    Dolzhukov, Viktor committed Jan 13, 2024
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Commits on Jan 15, 2024

  1. - Turrets and drones now can fight each other

    Dolzhukov, Viktor committed Jan 15, 2024
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  2. - RCU are now explode on playerr left zone

    - Alpha is now safe until both players flagged
    Dolzhukov, Viktor committed Jan 15, 2024
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Commits on Jan 17, 2024

  1. - Fixed issue with account stuck while safelogging with active indust…

    …rial turrets
    
    - Fixed issue with industrial turrets don't dsrop loot on disappear
    Dolzhukov, Viktor committed Jan 17, 2024
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Commits on Jan 27, 2024

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Commits on Jan 28, 2024

  1. Fix readme formatting

    clouths committed Jan 28, 2024
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  2. Fix readme formatting

    clouths committed Jan 28, 2024
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  3. Update default icon details

    clouths committed Jan 28, 2024
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Commits on Feb 6, 2024

  1. - RCU are now getting more aggro from npcs

    - Turrets don't hate their owner anymore
    - Turrets won't shoot flagged enemy on Alphas if their owner isn't flagged
    - Minor code cleanup performed
    Dolzhukov, Viktor committed Feb 6, 2024
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  2. - Using RESPEC token doesn't cripple sparks anymore

    Dolzhukov, Viktor committed Feb 6, 2024
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  3. Merge branch 'SparkHotfixAfterRespec' into Spectator

    Dolzhukov, Viktor committed Feb 6, 2024
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Commits on Feb 7, 2024

  1. Update build.yml (#482)

    - update actions to use Node.js 20
    aqpanaciy committed Feb 7, 2024
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  2. Update build.yml

    - update upload-artifact actions to use Node.js 20
    aqpanaciy committed Feb 7, 2024
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Commits on Feb 8, 2024

  1. - New category flag added for electronic CTs. Existing CTs staying wh…

    …ere they were so far
    Dolzhukov, Viktor committed Feb 8, 2024
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Commits on Feb 10, 2024

  1. Merge pull request #481 from OpenPerpetuum/op-480

    [OP-480] Add setup instructions
    clouths committed Feb 10, 2024
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  2. Update ProductionFacility.cs (#477)

    - transfer of protection against negative points to the ProductionFacility class from Repair class.
    aqpanaciy committed Feb 10, 2024
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Commits on Feb 11, 2024

  1. - Logic altered to allow NPC Spectators

    - RCU turrets are now can't be spawned in 1km radius near terminals and teleports
    - Some code auto-cleanup performed
    Dolzhukov, Viktor committed Feb 11, 2024
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Commits on Feb 13, 2024

  1. - Industrial turrets can now be placed anywhere

    - When RCU turrets are out of operational range, they will explode
    - Landmines now have 15 sec grace period when deployed
    - Fixed an issue with RCU being left on field when teleporting using anomalies
    Dolzhukov, Viktor committed Feb 13, 2024
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Commits on Feb 15, 2024

  1. Blind terminal chat

    - set JoinChannel to protected;
    - join character to the terminal chat via TryJoinChannel.
    aqpanaciy committed Feb 15, 2024
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Commits on Feb 17, 2024

  1. - Minor changes related to CT and Tellesis effects

    Dolzhukov, Viktor committed Feb 17, 2024
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  2. Merge branch 'aqpanaciy-blind-terminal-chat' into Spectator

    Dolzhukov, Viktor committed Feb 17, 2024
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Commits on Feb 26, 2024

  1. - Fixed landmines won't despawn

    Dolzhukov, Viktor committed Feb 26, 2024
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Commits on Mar 17, 2024

  1. - Finalizing changes

    Dolzhukov, Viktor committed Mar 17, 2024
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  2. Configuration menu
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Commits on Mar 29, 2024

  1. - Added override for plants timers (#492)

    - Admin commands for plants growth will now work not only in server dev mode
    
    Co-authored-by: Dolzhukov, Viktor <u1158088@internal.imsglobal.com>
    Sellafield and Dolzhukov, Viktor committed Mar 29, 2024
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Commits on Mar 30, 2024

  1. Fix for turrets (#493)

    - Turrets no more fall into murderous rage when owner locks or hurts them
    
    Co-authored-by: Dolzhukov, Viktor <u1158088@internal.imsglobal.com>
    Sellafield and Dolzhukov, Viktor committed Mar 30, 2024
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Commits on Mar 31, 2024

  1. Fix #342 (#488)

    * Update CombatAI.cs
    
    - when stopping npc, reset movement to null;
    - periodically check primary hostile.
    
    * Update WaypointMovement.cs
    
    - velocity vector in the case of zero length is calculated in the direction of the unit;
    - if at the start already at destination, then set Arrived to true.
    aqpanaciy committed Mar 31, 2024
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Commits on Apr 29, 2024

  1. Remove NuGet.exe (#495)

    * Update NuGet.targets
    
    - remove NuGet.exe .
    
    * Update .gitignore
    
    - add nuget.exe .
    aqpanaciy committed Apr 29, 2024
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Commits on May 10, 2024

  1. This fix should deal with the issue when it's possible to shoot non-f…

    …lagged players on Alphas if attacker is flagged
    Dolzhukov, Viktor committed May 10, 2024
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